

Norah will sing the tune from her music box which will open the door. Then interact with the microphone next to it. Now, head to your final switch by the stone door and flip it. This will bring you back to the main puzzle area. Once you’re done looking at everything, interact with the music box on the chair. Once you’re in there, you’ll find several different items to interact with around the house. Head towards it and interact with the door to head inside. Then, in the distance, Norah and Harry’s house will appear. Use this as your waypoint as you continue moving forward. You’ll soon see the diamond-shaped pillar in the distance. Norah’s chair will appear to your right with her cane on it which you can interact with.Ĭontinue moving forward and Norah’s bed will appear for you to interact with, prompting different memories about her illness. Head straight ahead and underneath the skull in front of you. You’ll now awake in a strange, deserted land surrounded by massive skulls and bones. Unfortunately, it won’t work properly and will send you flying to the ground. After flipping that one, climb up the ladder next to this area and flip the switch at the top here. Follow the cords on the ground to your first one, which will be in the small area next to the tall structure. Now, you can go around and flip all of the switches around the site.

Press the fourth button going clockwise around the circle, then the seventh, and all of them should light up. Here, you’ll have to push the buttons to adjust the amount of energy that will go through the turbine. Once you’ve got it working, head to the smaller circular wheel to the left of the levers. You’ll have to rotate each wheel one by one - stopping when the open circles are on the bottom to pull the levers so the rods go through them - then the gears will all start turning. Go behind the turbine now to get it working.

This will get more water flowing towards the turbine! So head back down to it and you’ll notice the gears moving.
#Call of the sea code full
For a full walkthrough of this, head to our Turbine Puzzle page. You’ll see which buttons should be pushed on each pillar underneath the murals. Don’t worry about this now, though, head back up to the giant stone door in the middle of this area.įrom the white symbol you took note of on the ground here, check out what Norah wrote in her journal. If you push the button, the circles will rotate. Head behind the machine, and you’ll find three circles with a small green button on top of them. You’ll find three levers in front of the turbine. There’ll be a little area up ahead with two switches in it, along with a bible, note, and some bloody rags from Frank. Further down the path you’ll find a turbine to generate electricity using the water. Unfortunately, you’ll find Frank’s grave on your left with some items he brought with laid on top of it. Unfortunately, it doesn’t have power, so head back down and explore the area to your right down the path. Take the ladder all the way up and you’ll find another switch. Head out of this tent and over to the next structure they built. There’s also some photographs and notes Harry left behind and a switch on the far left side of the tent. In the first tent, you’ll find some blueprints left behind of the loudspeakers they built. You’ll see some buildings on your left, so head there first to check out what’s there. There’s one more mural to interact with on the other side of the stairs as well. Interact with the mural and Norah will write it down in her journal. You’ll find another mural on a pillar with some more buttons below it right next to them. Then, make your way towards the stairs on the opposite side of this area. If you head down a level, towards the stone door, you’ll also find a white symbol on the floor to take note of as well. You’ll find a switch on the side of it, a crumpled up note from Harry, and another recording to listen to. Interact with it and Norah will write it down in her journal. Immediately to your left, you’ll also find another mural with some buttons below it.
